![]() There are other technological problems as well. On more than one occasion I've slaughtered a terrifying beast by stabbing it in the gap between its legs. And that's hampered by the fact that the finishing moves rarely actually connect in the way they're supposed to. The violence doesn't really have any solidity to it. It's not just the controls that are on the weak side. Perform three of these in a row and your enemy gets stunned. And quite often you'll just flap out a few attacks and then jump back into the rhythm of dodge, block, or parry. There are a few twists here, like a move that knocks you down and forces you to roll out of the way of oncoming blows, and a combo system that's meant to make the action feel a bit livelier.Įxcept it doesn't work very well. If you've played any super polished one on one action RPG on the App Store in the last few years then you know exactly what to expect. The controls inevitably involve swiping and tapping. You chip away at health bars while trying to protect your own. You hack, you slash, you block, you dodge, you parry. The game sees you trudging grimly through a series of locations and getting in fights with hulking, monstrous beasts. There are moments when everything clicks, and you're having a lovely old time, but more often than not you just feel like you're going through the motions. ![]() And that's fair enough, because the game underneath it all just isn't strong enough to recommend. There are niggles here, and a pretty steep price point, that are likely to put a lot of people off. It's a hacky slashy actiong RPG in the style of Infinity Blade, but it fails to reach the height of Chair's mobile classic. Lords of the Fallen feels a little bit underdone.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |